![]() ![]() These conveniences combined with the ability we have, if we play our cards right, to literally wipe out entire armies, gives our protagonist a predator-like feel. The most classic and useful one is none other than the drone, whose functions are numerous. Our ally, as in most modern FPSs, we have an overflowing warehouse of various gadgets. The enemy sniper doesn't know what to expect So here too, it is moderation that will bring us the greatest results. The latter, not so well designed that where it can be an excellent ally, such as on an elevated hill, within a few seconds it can be fatal, such as when we get trapped on a slope with mortars bursting all around us. It achieves this either through various challenges which reward us with warm bloody dollars, or through restrictions such as the number of bullets we have as well as the morphology of the terrain. And while there are always the alternatives of heroic assault after gunfire and shouting, nevertheless the game pushes us to choose the route that will arouse the least suspicion, thus trying to emphasize its rudimentary scenario. That's because in Ghost Warrior our primary goal is to have any movement characterized by surgical-precision hits through our scope. Leaving behind the cliché Hollywood scenarios, what remains is the action and more specifically the attempt to avoid it. So we stick to the idea that we must go unnoticed and continue to adjust our telescope. At the same time, other smaller-scale events are taking place that are trying to colour history in vain. ![]() This is usually placed on the eastern side of the globe in order to bring about political instability for the benefit of our employers. The basic idea for so many years has been that through our well-aimed and admittedly long-range shots, we will change the geopolitical events of a region. This story, as even the most uninitiated person can understand, is just a series of text to fill the dead time between missions. Armored and ready for any possible and unlikely shot As before, the missions we are called upon to complete make up an overall story. This model seemed to work and so after the success of Sniper Ghost Warrior Contracts, they decided that it was time for its successor, in a release model very reminiscent of that of Hitman. After the admittedly not-so-strong first trilogy, the Poles took a turn leaving the open worlds behind and started creating specific missions with some depth. With several years under its belt, CI Games' Sniper Ghost Warrior series doesn't need much introduction. ![]()
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