![]() ![]() ![]() So, while not every moment was necessarily action-packed, I was consistently interested to see where my missions would take me and what I might encounter on my travels. In a slower, more atmospheric game there’s always the worry that the gameplay loop may ultimately become monotonous or repetitive, but with The Falconeer, I really enjoyed the way I was gradually introduced to new mission types and game mechanics. This mission variety kept the pacing of the experience interesting and balanced. While some of them were more straight-forward like taking down a crew of pirate raiders with my wingman, others involved goals like retrieving precious cargo from wreckage and safely delivering it or escorting an ally ship through hostile territory. Even early on, I was introduced to a wide range of distinct objectives. A variety of mission typesĪnother major design detail that impressed me during my time with The Falconeer was the sheer scope of mission variety. It’s very rare that a game can successfully deliver excitement and serenity in the same package. The sections with enemy encounters were frantic and intense, while the segments leading up to them were gorgeous and relaxing. It strongly reminded me of Sea of Thieves in this way. There’s this really intriguing balance of up and downtime that most action games simply don’t offer. In between the defined combat or quest areas are beautiful landmarks and locations to explore. It’s certainly not an open-world game in a modern sense, but each of the zones feels fairly sizeable and expansive. However, when the game fully opened up in Chapter 1 I realized this adventure would be far more open and fluid than the traditional mission-based structure of something like Star Fox. I initially went in to The Falconeer expecting a similar experience and the fast-paced tutorial only served in cementing those expectations for me. Go in, blast some enemies, and maybe fight a boss. If you’ve played games like Star Fox or Crimson Skies you know essentially what to expect from each mission. Most games that feature flight combat, tend to focus on flight combat. ![]()
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